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Godfinger 2
Godfinger 2







godfinger 2
  1. Godfinger 2 for free#
  2. Godfinger 2 mods#
  3. Godfinger 2 series#
godfinger 2

So I wanted to include GF2 here this week for those that still hold some nostalgic feelings for this early App Store title. I personally have little patience for these types of games, but I know they have their fan base.

godfinger 2

Godfinger 2 series#

Eventually that app was also removed from the App Store and now the game’s original developer Jiggery Pokery has decided to revive the series with the launch of a self-published ‘sequel’ called GodFinger 2. Less than a year after the original was released, publisher ngmoco was acquired by Tokyo-based free-to-play juggernaut DeNA pretty much resulting in the final nail in the coffin for ngmoco, (a once promising studio) and the original GodFinger app was replaced with GodFinger All-Stars. In this case, you played a god-like character performing “impressive feats of Wonder to convert your planet’s inhabitants into devoted followers”. It was one of those hurry up and wait, sim style of games where you performed a task and then you wait for the task to complete or pay in-game currency to speed things up. There are other IAP’s for unlocking individual characters and their associated levels.īack in the early days of the App Store (2010 to be exact), just as iOS pioneer ngmoco (Rolondo, Rolando 2) was shifting their business model from Paid games to a Free-to-Play model (thanks to Apple’s newly introduced IAP API), they released a game called GodFinger.

godfinger 2

Godfinger 2 for free#

By downloading the app, you can play through about 25% of the levels for free and then grind to unlock additional levels and costumes for your crab, or you can pay a single $6.99 IAP to unlock the entire game. With new, beautifully rendered graphics, this is one gorgeous looking game! Always a premium game company, I believe this is Illusion Labs’ first foray into the free-to-play model. The game is fast and frenetic, requiring quick reflexes or multiple attempts to collect everything. Crab 2, players are trying to help adorable crabs climb and navigate twisty, contraption-laden levels to free baby crabs and collect stars. Illusion Labs revisits their popular crustacean-filled, dizziness-inducing one-touch autorun platformer, Mr.

Godfinger 2 mods#

This combination of extra boosts can heavily boost the power of these electrocute effects, making them some of the most powerful in the game, even competing with (or outpacing) Grenade Mods like the Chain Lightning.Along with some brand new titles, this seemed to be the week of relaunches with several sequels or reboots of titles previously available, but subsequently removed from the App Store. In contrast, orb electrocution effects(but not electrocution effects triggered by the primary projectile) are additionally boosted by both standard damage bonuses, and Amp Damage shields, but not grenade damage bonuses, despite grenade damage increasing the direct damage of the orbs themselves. Typical elemental damage over time effects are only boosted by bonuses specifically to elemental damage. The final unique quirk of the weapon pertains to electrocution effects specifically triggered by its orbs. However, it replaces the traditional splash effect, and the random spread of orbs can be highly inconsistent if improperly used, it can reduce the potency of the weapon. Each strike provides an opportunity to trigger an Electrocution effect, essentially multiplying the chance of shocking any target in range(from two chances to sixteen), and the total damage dealt is 150% of card damage, three times that offered by a traditional Maliwan sniper, and is also boosted by grenade damage bonuses, unlike the standard sniper splash. This effect has both benefits and downsides. Each orb will strike all nearby enemies three times, dealing 10% of card damage per strike however, the range of each orb is very short, which can make hitting smaller targets difficult, especially on headshots, spawning the orbs higher and further from the target. When a shot fired from a Storm impacts an enemy or surface, five electric orbs are placed semi-randomly in a circle above the point of impact. The Storm's primary feature is a unique and complex splash damage effect. Electrocution damage caused by orbs is effected by damage boosts. On impact, five short-lived electric orbs are created which shock all enemies in their vicinity until they dissipate. Increased projectile damage and elemental chance but reduced fire rate. Tut, Tut, it looks like rain. – Always shock.









Godfinger 2