
And the levels are suitably different to stop the game feeling repetitive.īut between the lackadaisical pace and the wonky rage-inducing controls, I'm finding it hard to recommend - especially in one of the most crowded genres on the App Store. There's certainly a lot to like about Gauntlet's Revenge from its funky Mexican soundtrack to its wide range of challenges and achievements. It's kinda floaty, a little slow, and outside of the big boss battles it doesn't have its predecessor's loopy energy. It was manic and crazed, and truly justified its redonkulous subtitle, Redonkulous. That was about evading a mob of red dots, only to get your own back with a giant plasma sword or a bouncing meteorite. It's also a slight departure from the boisterous and balls-out, messy and noisy rollercoaster thrill ride of the last Tilt to Live game. I wince, I sigh, and I gingerly inch my thumb closer to the iPhone's home button. Ultimately, whenever I get hit, I don't cackle or bark "just one more go!" through gritted teeth. You start counting which of your deaths are to be blamed on your shonky skills, and which are the fault of the controls.

Those controls felt good in the scrappy death matches of Tilt to Live proper, but in Gauntlet's Revenge you just rarely feel like you have the power to make the fast, reflexive decisions required to avoid these hazards. (Not to mention, I simply can't play it comfortably on an iPad). As it says on the tin, you tilt your device to move your little spaceship away from hazards.īut it never feels quite right, even after manually calibrating the neutral position of your ship for your current seating position, and futzing with the sensitivity of the motion sensor. One of the biggest challenges is grappling with those controls. Instead, you passively dart through narrow gaps, dodge spears, avoid spikes, and collect bonus points, using the same tilt-don't-touch control scheme of the first two Tilt to Live games.Įventually you will face enemies - robot piggies that spit fire, and nuisance bats - and you can take these foes out by plummeting into little bullseye targets that float alongside them. It is, certainly, an interesting departure for the Tilt to Live series, which morphs the dot-dodging arena battler into a side-scrolling shmup. Her education and training represent an extraordinary accomplishment in the education of persons with these disabilities.
#Tilt to live achievements full
I don't know if I suck at this game, if it's really bloody hard, or it's just criminally unfair, but I'm struggling to make an inch of progress through Gauntlet's Revenge. Helen Keller, in full Helen Adams Keller, (born June 27, 1880, Tuscumbia, Alabama, U.S.died June 1, 1968, Westport, Connecticut), American author and educator who was blind and deaf.
